The critically acclaimed video game “Ghost of Tsushima” is set to be adapted into the big screen under the direction of Chad Stahelski of the “John Wick” franchise.
The news comes less than a year after the release of the PlayStation 4 exclusive from Sucker Punch Productions, as per Deadline yesterday, March 25.
Stahelski, who directed the last three “John Wick” films and is currently working on the fourth one, will also be producing the film alongside Alex Young and Jason Spitz through their company 87Eleven Entertainment.
“We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences,” the head of PlayStation Productions, Asad Qizilbash, was quoted as saying.
Sucker Punch’s Nate Fox, director of the video game, likewise shared his excitement via a blog on PlayStation’s website also yesterday.
“The idea of translating our game into a new medium is exciting, and we’re intrigued by the possibilities. We’ve all been brought to tears in a movie theater surrounded by strangers. (Thanks a lot, E.T.) We’ve all gone to a movie on opening night when the crowd is so excited that they cheer as the lights go down. It’s a group experience that isn’t replicated anywhere else,” Fox said.
“To think that we could sit in the theater someday watching Jin Sakai up on the big screen is amazing. We’d all relive his tense transformation into the Ghost from a whole new vantage point,” he added.
Along with other developers, Fox has since been made an ambassador of the real-life island of Tsushima in Japan for their work on the game. Over 6.5 million copies of “Ghost of Tsushima” have been sold worldwide, according to Fox.
“I know I speak for everyone at Sucker Punch by sending out a massive THANK YOU to Ghost fans. Your support for the game is what makes opportunities like a movie come true,” he said.
In “Ghost of Tsushima,” players take control of Jin Sakai, the last surviving member of his clan, as he goes on a journey straying away from the tradition of the samurai in order to repel the Mongolian invaders of the island of Tsushima.
Focusing on the journey of how one samurai turned into a Tsushima’s “Ghost,” the game tells a story of honor, tradition, survival and the price of freedom from the grips of war.
Praised for its stunning visuals, impressive gameplay and story, “Ghost of Tsushima” has received several nominations and awards including the Player’s Voice Award from The Game Awards in 2020. Ian Biong /ra
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